Sound Design Portfolio
Riders' Republic - Mountainboard
I worked as a sound designer on Riders' Republic live content, crafting the mountainboard sound.
What I did: foley recording, crafting sfx for the mountainboard, integration and debugging using Wwise and a proprietary engine.
Demoreel
This sound design demoreel features various sound re-designs including extracts from Cyberpunk 2077, Ghost of Tsushima and Love, Death + Robots.
Nirvana
I worked as a sound designer on this game.
What I did: ambiences.
I worked as a sound designer on this game.
What I did: ambiences, UI, weapons, some puzzle elements, music integration with Wwise.
Stellae
La Maison de la Sagesse
Chromaflux
I worked as the sole sound designer and composer on this game made for the Scientific Game Jam 2023.
I worked as the sole sound designer and composer on this game made for the Global Game Jam 2022.
Demons and Disco
I worked as a lead and tech sound designer on this game.
What I did: ambiences, gameplay elements, character sfx, integration of all audio assets and music systems using Wwise
Masocat
I worked as a technical sound designer and composer on this game.
What I did: integration of all audio assets and music systems using Wwise, composition
Sound Design Services
I provide custom sound effects, seamless integration and high-quality audio editing services for your video games projects, as well as trailers, videos and movies.
Custom sound effects
Custom sound effects for your projects to craft an immersive sound experience (UI, weapons, spells, foley, creatures...).
Seamless Integration Services
Integration of audio assets directly into game engines or via middleware to craft an interactive audio experience for players.
Editing audio for all your multimedia projects, including cleanup of recordings, adding sound effects on videos and movies, trailer sound effects...