About me

Hi! I’m Solène, a sound designer and music composer with experience working on AAA and indie video games, as well as trailers, short films, and videos.

I originally started my career in European policy but soon decided to make a big switch to follow what I’m most passionate about: audio and video games. Since then, I've been on an amazing journey, creating music and sound effects for projects I truly care about. I love crafting immersive audio experiences that heighten gameplay, helping to bring projects to life with emotional storytelling. I also enjoy diving into bug-hunting and exploring ways to improve audio integration in game engines and middleware.

I’m a (pretty bad) guitarist and pianist—and an even worse singer. I compose electronic music ranging from dark electronic to chiptune, and I love blending in elements of orchestral, IDM, or post-punk whenever I can. When I’m not designing soundscapes or geeking over a Wwise feature, you’ll probably find me playing Taiko no Tatsujin, listening to music, or waiting for Silksong.

If you’re interested in collaborating or just want to talk audio and games, feel free to reach out!

Experience

Sound designer and composer for games - Freelance - since 2022

- Production of sound effects and/or composition of music for independant games
- Audio integration (sfx and music) via Wwise, FMOD, Unity, Unreal Engine
- Production of trailer sound effects
- Production of video tutorials on video game music for Gamemaker

Sound designer - Ubisoft Annecy - 2024

- Production and integration of sound effects on Riders' Republic (season 12 shipping in Fall 2024 - mountainboard) using Reaper, Wwise and Anvil
- Production and integration of sound effects on an unannounced project
- Recording and processing of sound sources (foley, engines...)
- Production of a game OST based on interactive music stems
- Bringing sound banks up to UCS standards